It was build to help create interactive prototyping tools and allows you to define actions simply by selecting the object and applying an action to it. You also have the ability to create variables which can be interesting for development point of view.
Two key features that made me use this software more than once is the ruler with pixel units and the grid which are fundamental for anyone wireframing a website or application and some simply don’t understand the importance of pixel units. Even tough on JustinMind Prototyper the ruler only shows units from 50 to 50 pixels (0, 50, 100, 150, etc).
If you are looking to take your project beyond wireframing you might like to create fluxograms with the Scenario tool, comment on your project and define the requirements which help creating the project documentation.
It’s a very complete, useful and functional tool but there are too aspects I must refer to and hopefully JustinMind Prototyper developers will implement this in the future:
- Importing new widgets or stencils. One thing that makes OmniGraffle so grate is the possibility to use stencils created by others. This can make the difference for very boring wireframes to sexy wireframes. For what I’ve tested you can create your own widgets as long as they are in image format. In wireframes presentation is 80% of captivating your client.
- Fluid workspace. I am forced to work on the reduced canvas area while wireframing. I should be able to put that window on a different monitor.
Link: Justinmind Prototyper


